![]() # HealthReward - the amount of health distributed to the players ![]() # Above - When the player is above the upper threshold # Below - When the player is below the lower threshold # Normal - When the player is between the upper and lower threshold # the right-hand-side is LEVEL_NAME, MRI_DAMAGE_GOAL, FROZONE_DAMAGE_GOAL, LEVEL(s)_UNLOCKED # All the levels for soak tests (leave commented out) # cal = WallCrackDecal # Decal texture id. # texture.glare = LensFlare01 # Screen glare texture id. # texture.streak = spark_single2 # Streak texture id. # texture.smoke = ExplosionFlash_Smoke_tan_64 # Smoke texture id. # texture.fire = ExplosionFlash_Tan_64 # Fire texture id. #warp.type = Shockwave # Currently supported: Warble, Lens, Ripple, Shockwave, Heat Shimmer # additional upward velocity applied to the mote. ![]() # between fire and smoke (0 all smoke, 1 all fire). # are multipliers on the base mote alpha and scale. # for each time are linearly interpolated between key frames. Time values (t) should be sorted, from 0 to 1. # of a mote during a particular time in its life, represented as a fraction of ![]() Each value specifies the alpha, scale, heat, and rise These textures must exist in the scene for the explosion to work properly. # animated scale (in the anim frame values). # scale_max), its fire/smoke scale (scale_fire and scale_smoke), and its # a mote is based on 3 factors: it's random initial scale (scale_min to ![]() Note: Motes are fire and/or smoke particles. ini files contain developer comments, along with some commented-out data. Some music leftover from The Incredibles can be found in mnui.hip.Ī build date can be found inside INCROTU.exe at offset 0x2E9760.Ī bunch of the. ![]()
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